Enterprise Computing - 2Unit - Yr 11 2024

ATAR Course

Introduction

The study of Enterprise Computing 11–12 enables students to develop an understanding of the function and purpose of digital tools and processes, and the importance of data in enterprise information systems. This allows students to effectively use and manage digital tools and technologies in commercial and other settings. Students develop an understanding of how computing technologies can be harnessed to provide effective user interaction and efficient access to information that supports commercial, industrial, social and environmental initiatives. Students perform project work and apply their knowledge and skills in interactive media and the user experience, networking systems and social connections, principles of cybersecurity, data science, data visualisations, and intelligent systems. Students use their acquired knowledge and skills to develop an enterprise project. Project work encourages students to collaborate on problems and develop team and communication skills that are highly valued in the industry. 

For Whom is the Course Intended?

Enterprise Computing encourages the understanding of the implications of responsible and ethical application of digital systems, and the application of appropriate standards in the development of solutions. Students learn about the technologies that support enterprise-based information systems. As they develop digital solutions, students investigate social and safety issues relating to cyber safety, cybersecurity, and digital footprints. They engage with technologies that improve access to, and participation in, computing technologies across a range of enterprises. Enterprise Computing makes a particularly good combination with Software Engineering and/or Industrial Technology (Multimedia) and/or Software Engineering. 

Pre-Requisites

Students with previous experience with Computing, ICT tools and programs would find it advantageous. 

Content

Year 11 Course

 

Year 12 Course

 
  • Interactive media and the user experience 
  • Networking systems and social computing 
  • Principles of cybersecurity 
  • Data science 
  • Data visualisation 
  • Intelligent systems 
  • Enterprise project 

Tools used:

  • Adobe Creative Cloud (Photoshop, Dreamweaver, Illustrator, Animate, After Effects and Premiere Pro), Final Cut Pro 
  • Hardware and its uses eg PCs, Apple iMacs, Graphics tablets, green screen/Chroma key 
  • Robotics using Lego and Ev3 
  • Microsoft Office 365 applications and integration 
  • Networking systems such as routers, switches, and cabling 
  • Web Design (HTMC, CSS, XML JavaScript) 
  • Cybersecurity 
  • Home automation / Intelligent Systems  
  • Internet of Things (Iot) 
  • Physical Computing (Raspberry Pi, Arduino) 
  • Wearable Technology (Apple Watch, Android Wear) 
  • Data Science 
  • User Interface (UI) and User Experience (UX) - Data Visualisation 
  • Artificial Intelligence 
  • Machine Learning 

Assessment

  • At the completion of this course all students will undertake a 2.5 hour examination. It will be computer-based (online). 

Exclusions

This course CANNOT be taken in association with Computer Applications.

Costs

Subject cost included in the College Resource Fee. This fee covers the cost of specialised classroom materials and specialised hardware and software costs associated with this course.